Galanova Adventure · Development
To-do list
What's built and what isn't. There are no dates on this list: one person builds this game, and a date is a promise about a future nobody can see. What's here instead is the whole picture, finished work included, so the unfinished half has something to be measured against.
12 done · 1 in progress · 8 to go
Last reviewed
The game
- Done
110+ classes, and the skills under them
Each class a unique combination drawn from 40+ combat and 40+ non-combat skills, with no cap on the character bench.
- Done
The worlds
Rath is the demo. It is not the game — there are many more planets.
- Done
Eighteen minigames
All of them playable while your party autobattles.
- Done
Autobattle, and the modes that switch it off
Normal or hardcore, plus any combination of Solo, Chosen One, Iron Man and Turtle, locked at save creation.
- Done
Dungeons
Built, and there is one in the demo.
- To do
Raids
The top of the gear ladder, for parties of up to forty. Not implemented in any form yet.
- Done
Ground battlefields
The hexgrid layer as it stands, and it is in the demo.
- In progress
Space battlefields
A first pass exists. Untested, and not in the demo.
Online
The game is single-player first and stays that way. Everything here is optional, and none of it gates the story.
- Done
Leaderboards
One for every skill, every enemy and every drop, live in the demo.
- Done
Accounts and cloud saves
Optional. The game runs perfectly well signed out.
- Done
Server-side validation
Leaderboards are the only competitive part of the game, so the scores on them have to be real.
- To do
Chat and minigame multiplayer
Presentation
- Done
Basic graphics
The look is settled and the game is drawn in it.
- To do
Dialogue
Placeholder throughout. This one needs time rather than money, which is why it goes before the art.
- To do
Music
- To do
Portrait art overhaul
The last thing on the list, because it's the one that needs funding rather than hours.
Getting it to people
- Done
Browser, Windows and Android builds
The same save logic under all three.
- Done
A free demo that stays free
One planet and one minigame, with leaderboard support that is never slated to cease.
- To do
Surviving strangers
Crash handling, save migration, onboarding, and a bug-report loop that works when the person reporting isn't me.
- To do
Taking money
Entitlements that answer "what does this account own" rather than "did this device pay", and demo saves that carry into the full game.
- To do
Early access