Galanova Universe

Galanova Universe · Game One

Galanova Adventure

The gods settle the wars. You handle what's left.

Six planet-sized gods are aligning the galaxy. You're not one of them — you're Lati Ashera, a holographic designer looking for his missing sister. An incremental JRPG about the loose ends the gods leave behind.

In development To be announced WindowsAndroidWeb

No store page yet. It'll be linked here the day there is one.

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There's a playable demo

A real slice of the game, running in a browser tab. Nothing to install unless you want to.

Browser · Windows · Android

Play it now

Awaiting capture pass Screenshots go in src/content/games/ — add them to the screenshots list and they appear here, optimized.

Lati Ashera designs holograms for a living. He has never been anywhere. The longest walk of his life was across one grassland, and it genuinely impressed him.

His sister Emira left for work one morning and didn’t come back. The authorities think she’s a runaway. Lati doesn’t, so he goes looking — which is how an ordinary creative professional ends up crossing a galaxy in the middle of being rearranged by six living gods.

He is not equipped for this. That’s the point. His combat “illusions” are just his design work repurposed underground, he apologizes to nearly everyone he meets, and he is openly frightened of the enormous stone person who has decided to travel with him. He keeps going anyway.

Galanova Adventure is the first game in the Galanova universe: light-grimdark space fantasy that stays optimistic on purpose. The gods settle the wars. Mortals get the quiet afterward — the loose ends, the buried griefs nobody came back to finish. That isn’t the consolation prize. It’s the whole game.

  • Three games, one save file

    A JRPG with an autobattle setting and a hexgrid layer. It grows into an incremental game and a turn-based strategy game, as slowly or as quickly as you want it to.

  • Decide what kind of run it is, once

    Every save file is normal or hardcore, and can carry any combination of Solo, Chosen One, Iron Man and Turtle. Chosen at creation, locked for the life of the file — which is what lets the leaderboards match you against others of your conviction.

  • Hexgrid battlefields, never required

    The main storyline is never gated by them. They are simply where the variety lives — a scrappy party of dungeon delvers can give way to battles between hundreds or even thousands of units, if you choose.

  • 110+ classes, and a bench with no limit

    Each class is a unique combination of skills drawn from 40+ combat and 40+ non-combat ones. There is no cap on how many characters you keep.

  • The best gear isn't on the battlefield

    It comes out of high-level dungeons and raids, designed for parties of five to forty characters. A full rarity ladder, gear that changes how a fight resolves rather than the numbers on it, and a shop economy under all of it.

  • Eighteen minigames, playable mid-fight

    Planned to launch with 18, every one of them playable while your party autobattles — from a planet-cracker to a racing circuit to whatever Mudgin Gobble is. They're real games, not set dressing.

  • A leaderboard for every skill, enemy and drop

    Every single one. If you've always wanted to conquer a board but just aren't that competitive, now is your chance.

  • Six living gods, and a seventh nobody wants to name

    The Six are physically present and usually planet-sized. You can't fight them, you can't bargain with the thing they're aligning against, and the story is honest with you about both.

Want the actual numbers?

Classes, skills, the hexgrid, raid sizes, what the leaderboards cover and how far the demo's progress carries — all of it in one place.

How it plays
Developer
Enriac Industries LLC
Publisher
Self-published
Release
To be announced
Platforms
Windows, Android, Web
Genres
JRPG, Incremental, Turn-based strategy, Sci-fi
Universe
Galanova

Minimum

OS
Windows 10 (64-bit), or Android 8.0+
Processor
Any 64-bit dual-core
Memory
4 GB RAM
Graphics
Integrated graphics with WebGL 2.0
Storage
500 MB available space
Notes
Also runs in any current desktop or mobile browser.

Recommended

OS
Windows 11 (64-bit)
Processor
Any 64-bit quad-core
Memory
8 GB RAM
Graphics
Any discrete GPU from the last decade
Storage
1 GB available space