Galanova Universe

Light-grimdark space fantasy

The Galanova
Universe

Six living gods are trying to align the galaxy. They are physically present and usually planet-sized. A seventh power is what they're aligning against.

The gods settle the wars. Mortals get the quiet afterward — the loose ends, the buried griefs nobody came back to finish. That isn't the consolation prize. It's the point.

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Each god governs a domain and bears a rune. The runes are not divine marks — the peoples of the galaxy invented them, as symbols of the religion forming around the Six. They escalate in stroke count, in the order below.

What each of them has already done

There is a seventh god — the one the Six are aligning against. His mark is a seventh mortal-made sigil, drawn to denote him exactly as the six runes denote the living gods.

He is not a faction you bargain with. He's an existential tide, and given time he devours everything. He doesn't arrive as an army. He spreads as a network.

The tide connects.

The setting has its own corner of the site — the Six in full, the colony the first game starts on, and the nineteen peoples of the galaxy.

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